The usual comment when I see clips from this game - can we please have a movie with these character designs?
New Details on Disney-Pixar’s Up
After posting the synopsis of the film, The Pixar Blog sums up the information rolling out this week on Pixar’s summer release for 2009, Up, including this rendered image from the film. If they need any experts to come in and speak about the “ups” and downs of flight combat, I’m all over it (you know, being a virtual online pilot and all).
‘ve heard too that the film is a real tear-jerker, a sentimental story revolving around the impact a young child can have on an old grumpy man. Sounds a lot like Pete Docter’s third year film at Cal Arts—only this time he’s got millions and millions of dollars to make it look really really cool.
Docter on animating, from the Christian magazine Radix:
Making these images move was the first thing that got me hooked. Then when you get good at it, the drawing is not only moving but it’s thinking. It looks as though it’s alive, a thinking being. And that’s what’s kept me hooked—that kind of acting, of creating a character that does not really exist. In hand-drawn animation it’s a bunch of drawings. On the computer it’s a bunch of digital information, but it doesn’t really exist anywhere except in the mind of the artist who puts it together
Why Dailies Can Kill Your Motivation to Animate
There’s a reason why the constant noodling with your animation can be a bad thing.
In the animation industry (at least in the 3D-CGI theatrical part of the industry), character animators present their scenes at dailies. These meetings happen once or twice a day, everyday. Directors, producers, supervisors, even other animators watch these scenes and give feedback, offering helpful suggestions to make the scene look better. In concept, this process appears solid; in practice it often falls short.
Animation from Carrie Underwood’s Ever After Video
The good folks at James Baxter Animation have uploaded a hi-res version of the Carrie Underwood video, “Ever Ever After” on their site.
If you’re not a fan of Carrie, no worries, all of her pesky singing has been cut out of this version, leaving you with only the animation to appreciate.
Dangit! I didn’t make the cut for the “Making Of” videos. Not that I expected any of my horrible interviews to be in there, but at least a voiceover with me drawing. You can, however, catch a quick glimpse of Kevin O’ Hara drawing. He’s the same animator Brad Bird gives notes to in the Ratatouille Making Of DVD.
Apparently, Kevin can only afford one shirt.
Here’s James discussing the character designs in Enchanted. I don’t have much to add except that I do recall there was quite a bit of back and forth as they were trying to nail down the James Marsden character.
I like how the camera drifts throughout the entire interview. It’s not at all annoying.
I did some posing and there were some sketches done. Then they put me on film and we acted out some of the animated scenes so they could see how I moved. They did such a brilliant job of capturing some of my characteristics, my quirks, and my smile. It was really impressive...James Baxter, who drew me, has drawn so many of the recent Disney princesses. And I was really excited to see what he would do. But I'm a little bit intimidated by my animated self, I have to say.
Opening 12 minutes, which are delightfully animated in vintage hand-drawn style, set the tone of loving send-up by packing in as many of the old Disney cliches as possible.

